It has been two decades after Guitar Hero debuted in North America, offering players everywhere the means to feel like a rock star. Not in reality, though you'd be hard-pressed telling that someone who has mastered the epic lengthy guitar solo in front of an enthusiastic living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with the music. Each riff corresponded to specific notes, creating the feel of a genuine live show.
The studio previously experimented with rhythm games prior to teaming up with RedOctane, which was acquired by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising massively profitable franchise that had a significant impact for many musicians included, showcasing decades-old bands to a new generation of younger players.
A former executive, former COO from the developer, remembers the early budgetary hurdles in securing the recordings – even though the first two games primarily featured cover versions.
“We rerecorded every song since the cost was so high,” he says. “Even with the necessary permissions alone, it proved extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero took off, and record sales and radio play were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch and thanked us for exposing their children to the songs they loved. It became a multigenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series revived classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Typically such music was seen as outdated material, but then once it got included in the game and teenagers discovered it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s debut album was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “The roadies had on the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold well over 500,000 copies upon release, while sales of Aerosmith’s music rose significantly at a time as the industry faced decline.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging even in expert mode, not to mention played at double speed while hitting every one of its near 4,000 notes. They stated requiring nine months of practice.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” says musician the artist.
The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I remember our distributors calling to tell me that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
In fact, the band's visibility via the game was so immense that it threatened to eclipsing everything else accomplishments. Last year, the song was used in a trailer for a major film. “In the past I thought differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Legacy from the Iconic Controller
The best marketing, be it for cars, clothes or games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to participate”.
Most installments came out in just a half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.
Titles like Clone Hero and newer releases have kept the community alive, and there’s set to be a new product from the founders in development. Recently formed developers has begun production on its debut music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following Guitar Hero?
“We thought such titles could be similar to sports games where you can releases,” he remarks. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”